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Subject: Re: Particles Question / Help
Date: Sat, 28 May 1994 12:36:01 -0700 (PDT)
From: "Randy R. Wall" <rrw@ecst.csuchico.edu>

> >I want to render a very simple particle animation.  Using a sphere
> >(which represents a pinata), I want to hvae the polygons "fall" off the
> >sphere where they are, affected only by gravity.  I'd also like them to
> >bounce a little.  Here's what I'm thinking:
> >
> >Sphere object, size 50,50,50, set at coordinates 0,0,100
> >
> >Ground coordinate to be 0
> >
> >No wind or any other horizontal motion...strictly vertical (gravity).
> >
> >Object axis is at the bottom of the object.  The delayed button in the
> >particle requester is set.
> >
> >Any help?
> >Paul

Hi Paul, I have done a similar project myself already when I had 
2.9..though I used a logo and had shpere particles assigned to the 
logo...didn't look as good as I had hoped but thats was because the 
particles would only get applied to the faces and not at mesured distances..

The actual particle effect worked great though! all the shperes fell off 
the logo making the logo fall apart and then they hit the ground and 
bounce...I set the Elasticity to 50 which caused them to bounce when they 
hit the ground which was set at 0...you also should remember to set the
"time to terminal Z and H velosity to the amount of frames you wish for 
the effect to take place..these control the amount of frames it takes for 
the effect to take its full effect..at least as far as your particle 
distribution is concerned. I used Delayed/bounce and set the travel 
distance to 500 as my logo was that high above the ground..you would want 
100 for what you are talking about.. hope this helps you out a bit..all 
of the other settings are at your discretion...

=RRW=




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